Ignoring quantitative differences, these give you 18 qualitative results: Threat (these cancel, multiples of both accumulate) Failure (these cancel, multiples successes accumulate but failures don’t) I haven't played the FFG games myself, but I remember reading a blog post that argued that the core dice system was cumbersome and didn't actually do what people thought it did. I stayed away from d20 (just because I would like to try something other than WotC) but I would love to read what you have to write about this and every other space opera games you can think off, for example resebtly got “solar blades and cosmic spells” and think that System would be fun to play in a guardians of the galaxy/weird Star Wars kind of campaign so I’m really open to your opinions.īasically you can succeed on a roll while having some unforeseen consequence, or even fail a roll but have an unforeseen benefit. Do you think there’s one definitive system that is overall superior or you think (as I suspect) that probably each system will facilitate a different feel or fit better for certain star wars time periods or types of plot? I was planing on just using this but reading around everyone seems to recommend the fantasy flight games and point out how the mechanics greatly reproduce the feel of the movies in particular and that made me wonder. It has a “expanded universe” feel that I be been missing now that Disney canceled all of that. Hi! I’ve been wanting to run a star wars campaign and so I’ve be been poking around some books and, well mostly the West End games D6 Star Wars and I really like it! Why? Well because it reminds me of the “old”Star Wars feel, you know? Not necessarily te OG trilogy but certainly to finding weird dark horse star wars comics when you are a child if that makes sense.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |